![]() When the Hype meter is full, alternate-fire will put you into Hype mode, allowing you to jump up to five times in midair for 10 seconds. Like the Force-A-Nature, it is best used as a hit-and-run weapon, although its faster reloading speed makes it more useful in prolonged combat. The Soda Popper is similar to the Force-A-Nature, but does not have its knockback effects. Alternate fire is a melee shove, which is best for keeping enemies at optimal mid-range firing distance or throwing them into environmental hazards. While the Shortstop is deployed, you receive 20% greater knockback explosions will throw you around and disrupt aiming, but can be used to escape a losing fight easier. While it deals less damage than the Scattergun, its narrow bullet spread and fast reload time make it reliable at longer ranges. The Shortstop is a cross between your Scattergun and Pistol, holding 4 shots that all reload in a single clip. For efficient ammo usage, always fire your two shots before reloading reloading with one shot in the barrel will discard that shot. If you actively jump while in combat, save your extra jump until after you've fired the Force-A-Nature the knockback will leave you suspended in midair and vulnerable. The self-inflicted knockback allows you to Force jump to even more locations. Your enemy is launched backwards proportionally to the damage dealt, allowing you to land easy follow-up shots or launch them into map hazards. Its shots inflict knockback on both you and your target, leading to some interesting applications. The Force-A-Nature deals heavy burst damage but must be reloaded often, so it is best used as a hit-and-run weapon. When fighting distant enemies, switch to your Pistol, as the Scattergun's wide bullet spread means it deals minimal damage at long range. The Scattergun runs out of ammunition quickly and you are fragile, so take cover or run circles around your enemies while reloading. Use your speed to avoid attacks and get in close range to deal maximum damage. Find what distance you operate at best and use your speed to maintain it extremely close-range combat favors quick jumping to avoid enemy shots fired downward, while more moderate distances allow you to stay grounded and continuously strafe from side to side.Īt point-blank range, your Scattergun kills most classes with just two well-placed shots. This allows you to focus on moving efficiently and erratically, making you harder to hit, while at the same time making your aim smoother and more accurate via prediction. Use your movement to keep the opponent centered on your screen, firing whenever your cross-hairs and opponent match up. When fighting, don't rely on your mouse alone to track foes.
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